Tailoring and Enchanting complement each other perfectly for self-sufficient gold making. Cloth items get disenchanted for enchanting materials. This guide levels both professions efficiently together.

Profession Synergy
Tailoring creates cloth armor that Enchanting can disenchant. This loop provides endless enchanting materials without farming. The synergy eliminates material purchasing costs.

Both professions require no gathering skills unlike most combinations. Pure crafting professions work well for players who prefer cities to fields. This combination suits urban playstyles perfectly.
Leveling Strategy
- Early Levels: Craft basic cloth items, disenchant immediately
- Mid Levels: Focus on green items for better disenchant results
- High Levels: Craft raid-ready gear for direct sales
- End Game: Create legendary crafting materials
- Dailies: Complete profession quests for bonus skill
- Market: Sell excess enchants and crafted gear
Cost Analysis
| Level Range | Material Cost | Recovery Rate | Net Cost |
|---|---|---|---|
| 1-75 | Low | 50% | Very Low |
| 75-150 | Medium | 60% | Low |
| 150-225 | Medium | 70% | Low |
| 225-300 | High | 80% | Medium |
| 300-Max | Variable | 90%+ | Self-sustaining |
Profit Strategies

Sell high-demand enchants during raid progression weeks. Tuesday through Thursday see highest enchantment demand. Timing sales maximizes profit from profession investment.
Create legendary crafting materials for additional income stream. Tailoring-exclusive materials sell well to other crafters. Diversified income protects against market fluctuations.


